getRandom(startIndex, length) → {any} Returns
onEndContact : Phaser.Signal Dispatched when contact
getAt(index) → {DisplayObject | integer}
frameRate : number The frame rate the world will be stepped at. Defaults to 1 / 60, but you can change here. Also see useElapsedTime
destroy(destroyChildren, soft) Destroys this group. Removes all children
convertTilemap(map, layer, addToWorld, optimize)
collideWorldBounds : boolean A Body can be set to collide against the World bounds automatically if this is set to true. Otherwise
cameraOffset : Phaser.Point If this object is
rotateLeft(speed) This will rotate the Body by the given speed to the left (counter-clockwise). Parameters
world : Phaser.Physics.P2 Local
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