getCollisionMask() → {number} Gets the collision bitmask from the groups this body collides with
setSensor(value, fixtureKey) Parameters Name Type Description
y : number The y property of this PointProxy get and set in pixels. Source
getAt(index) → {DisplayObject | integer}
addContactMaterial(material) → {
getFixtures(keys) Accessor to get either a list of specified fixtures by key or the whole fixture list Parameters
debug : boolean Enable or disable debug drawing of this body Source code:
removeChildAt(index) → {DisplayObject}
createCollisionGroup(object) Creates a new Collision Group and optionally applies it to the given object
hasProperty(child, key) → {boolean} Checks if the child has the given property. Will scan
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