Physics.P2.FixtureList#setMask()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.FixtureList

setMask(bit, fixtureKey) Parameters Name Type Description

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Physics.P2.FixtureList#getFixtureByKey()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.FixtureList

getFixtureByKey(key) Accessor to get either a single fixture by its key. Parameters

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Physics.P2.FixtureList#parse()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.FixtureList

parse() Parser for the output of Phaser.Physics.P2.Body#addPhaserPolygon Source

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Physics.P2.FixtureList#setMaterial()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.FixtureList

setMaterial(material, fixtureKey) Parameters Name Type Description

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Physics.P2.FixtureList#getFixtures()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.FixtureList

getFixtures(keys) Accessor to get either a list of specified fixtures by key or the whole fixture list Parameters

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Physics.P2.FixtureList#setSensor()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.FixtureList

setSensor(value, fixtureKey) Parameters Name Type Description

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Physics.P2.FixtureList#init()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.FixtureList

init() Source code:

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Physics.P2.FixtureList#getGroup()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.FixtureList

getGroup(groupID) Accessor to get a group of fixtures by its group index. Parameters

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Physics.P2.FixtureList#flatten()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.FixtureList

flatten(array) A helper to flatten arrays. This is very useful as the fixtures are nested from time to time due to the way P2 creates

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Physics.P2.FixtureList#setCategory()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.FixtureList

setCategory(bit, fixtureKey) Parameters Name Type Description

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