data :p2.RotationalSpring The actual p2 spring object. Source code:
world : Phaser.Physics.P2 Local
mask : number The CollisionGroup bitmask. Source code:
game : Phaser.Game Local reference to game.
gravity : Phaser.Physics.P2.Inv
inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled
getRandomExists(startIndex, endIndex) → {any}
multiplyAll(property, amount, checkAlive, checkVisible) Multiplies the given property by the amount on all children in this group.
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