getTop() → {any} Return the child at the top of this group. The top child is the child displayed
resume() Resumes a paused P2 World. Source code:
game : Phaser.Game Local reference to game.
world : Phaser.Physics.P2 Local
destroy() Destroys this Body and all references it holds to other objects. Source
createContactMaterial(materialA, materialB, options)
boundsCollidesWith :array An array of the bodies the world bounds collides with. Source
checkAll(key, value, checkAlive, checkVisible, force)
previous() → {any} Moves the group cursor to the previous (lower) child in the group. If
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