applyGravity : boolean Enable to automatically apply gravity each step. Source
friction : number Friction between colliding bodies. This value is used if no matching ContactMaterial is found for a Material
getTop() → {any} Return the child at the top of this group. The top child is the child displayed
getConstraints() → {array.<Phaser.Physics.P2.Constraint>} Populates and returns an array of
pxmi(v) → {number} Convert pixel value to p2 physics scale (meters) and inverses it.By default
fixedToCamera : boolean A Group that is fixed to the camera uses its x/y coordinates as offsets from the top left of the camera
inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled
new RotationalSpring(world, bodyA, bodyB, restAngle, stiffness, damping)
[readonly] z : integer The z-depth value of this object within its parent container/Group
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