alpha : number The alpha value of the group container. Inherited From
addAll(property, amount, checkAlive, checkVisible) Adds the amount to the given property on all children in this group. Group
new ContactMaterial(materialA, materialB, options) Defines a physics material Parameters
swap(child1, child2) Swaps the position of two children in this group. Both children must be in this group, a child cannot be
<static> STATIC : number Static body. Static bodies do not move, and they do not respond
new FixtureList(list) Allow to access a list of created fixture (coming from Body#addPhaserPolygon)which itself parse the input
fixedToCamera : boolean A Group that is fixed to the camera uses its x/y coordinates as offsets from the top left of the camera
previous() → {any} Moves the group cursor to the previous (lower) child in the group. If
friction : number Friction between colliding bodies. This value is used if no matching ContactMaterial is found for a Material
thrust(speed) Applies a force to the Body that causes it to 'thrust' forwards, based on its current angle and the given speed.The
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