rotateRight(speed) This will rotate the Body by the given speed to the left (clockwise). Parameters
inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled
sort(key, order) Sort the children in the group according to a particular
onConstraintRemoved : Phaser.Signal This signal is
new ContactMaterial(materialA, materialB, options) Defines a physics material Parameters
mask : number The CollisionGroup bitmask. Source code:
addAll(property, amount, checkAlive, checkVisible) Adds the amount to the given property on all children in this group. Group
onSpringAdded : Phaser.Signal This signal is dispatched
getConstraints() → {array.<Phaser.Physics.P2.Constraint>} Populates and returns an array of
swap(child1, child2) Swaps the position of two children in this group. Both children must be in this group, a child cannot be
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