create(x, y, key, frame, exists, index)
rotateRight(speed) This will rotate the Body by the given speed to the left (clockwise). Parameters
addFixture(fixtureData) → {array} Add a polygon fixture. This is used during #loadPolygon.
postBroadphaseCallback : Function A postBroadphase callback. Source code:
thrust(speed) Applies a force to the Body that causes it to 'thrust' forwards, based on its current angle and the given speed.The
addChildAt(child, index) → {DisplayObject}
[readonly] length : integer Total number of children in this group, regardless of exists/alive
new FixtureList(list) Allow to access a list of created fixture (coming from Body#addPhaserPolygon)which itself parse the input
createContactMaterial(materialA, materialB, options)
toJSON() → {object} Converts the current world into a JSON object. Returns
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