setRectangle(width, height, offsetX, offsetY,
removeNextStep : boolean To avoid deleting this body during a physics step, and causing all kinds of problems, set removeNextStep
removeConstraint(constraint) → {Phaser.Physics.P2.Constraint} Removes a Constraint from the world
removeCollisionGroup(group, clearCallback, shape) Removes the given CollisionGroup
addAll(property, amount, checkAlive, checkVisible) Adds the amount to the given property on all children in this group. Group
setZeroForce() Sets the force on the body to zero. Source code:
swap(child1, child2) Swaps the position of two children in this group. Both children must be in this group, a child cannot be
previous() → {any} Moves the group cursor to the previous (lower) child in the group. If
onSpringAdded : Phaser.Signal This signal is dispatched
sort(key, order) Sort the children in the group according to a particular
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