setRectangle(width, height, offsetX, offsetY,
countLiving() → {integer} Get the number of living children in this group. Returns
right : number The right coordinate of this Group. It is derived by calling getBounds, calculating the Groups
addPolygon(options, points) → {boolean} Reads a polygon shape path, and assembles convex shapes
removeCollisionGroup(group, clearCallback, shape) Removes the given CollisionGroup
removeShape(shape) → {boolean} Remove a shape from the body. Will automatically update the mass
motionState : number The type of motion this body has. Should be one of: Body.STATIC (the body does not move), Body.DYNAMIC (body
set(child, key, value, checkAlive, checkVisible, operation,
next() → {any} Advances the group cursor to the next (higher) object in the group. If the
debugBody : Phaser.Physics.P2.BodyDebug
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