removeCollisionGroup(group, clearCallback, shape) Removes the given CollisionGroup
addCircle(radius, offsetX, offsetY, rotation) →
removeShape(shape) → {boolean} Remove a shape from the body. Will automatically update the mass
debugBody : Phaser.Physics.P2.BodyDebug
[readonly] length : integer Total number of children in this group, regardless of exists/alive
applyGravity : boolean Enable to automatically apply gravity each step. Source
addFixture(fixtureData) → {array} Add a polygon fixture. This is used during #loadPolygon.
next() → {any} Advances the group cursor to the next (higher) object in the group. If the
applyDamping(dt) Apply damping, see http://code.google.com/p/bullet/issues/detail?id=74 for details. Parameters
set(child, key, value, checkAlive, checkVisible, operation,
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