addChildAt(child, index) → {DisplayObject}
setZeroForce() Sets the force on the body to zero. Source code:
removeNextStep : boolean To avoid deleting this body during a physics step, and causing all kinds of problems, set removeNextStep
applyGravity : boolean Enable to automatically apply gravity each step. Source
toJSON() → {object} Converts the current world into a JSON object. Returns
rotateRight(speed) This will rotate the Body by the given speed to the left (clockwise). Parameters
adjustCenterOfMass() Moves the shape offsets so their center of mass becomes the body center of mass.
new LockConstraint(world, bodyA, bodyB, offset, angle, maxForce)
sort(key, order) Sort the children in the group according to a particular
postBroadphaseCallback : Function A postBroadphase callback. Source code:
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