checkAll(key, value, checkAlive, checkVisible, force)
onBodyRemoved : Phaser.Signal This signal is dispatched
motionState : number The type of motion this body has. Should be one of: Body.STATIC (the body does not move), Body.DYNAMIC (body
removeBetween(startIndex, endIndex, destroy, silent)
world : Phaser.Physics.P2 Local
alpha : number The alpha value of the group container. Inherited From
toWorldFrame(out, localPoint) Transform a local point to world frame. Parameters
createGroupCallback(group, callback, callbackContext) Sets a callback to be fired any time this Body impacts with the given Group. The
mask : number The CollisionGroup bitmask. Source code:
removeShape(shape) → {boolean} Remove a shape from the body. Will automatically update the mass
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