new RotationalSpring(world, bodyA, bodyB, restAngle, stiffness, damping)
onBodyRemoved : Phaser.Signal This signal is dispatched
addFixture(fixtureData) → {array} Add a polygon fixture. This is used during #loadPolygon.
onSpringAdded : Phaser.Signal This signal is dispatched
onConstraintRemoved : Phaser.Signal This signal is
hash :array The hash array is an array belonging to this Group into which you can add any of its children via Group.addToHash and
enableBodyDebug : boolean If true when a physics body is created (via
removeFromWorld() Removes this physics body from the world. Source code:
toWorldFrame(out, localPoint) Transform a local point to world frame. Parameters
createGroupCallback(group, callback, callbackContext) Sets a callback to be fired any time this Body impacts with the given Group. The
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