toJSON() → {object} Converts the current world into a JSON object. Returns
new LockConstraint(world, bodyA, bodyB, offset, angle, maxForce)
onBodyRemoved : Phaser.Signal This signal is dispatched
<static> STATIC : number Static body. Static bodies do not move, and they do not respond
thrust(speed) Applies a force to the Body that causes it to 'thrust' forwards, based on its current angle and the given speed.The
new RotationalSpring(world, bodyA, bodyB, restAngle, stiffness, damping)
enableBodyDebug : boolean If true when a physics body is created (via
fixedToCamera : boolean A Group that is fixed to the camera uses its x/y coordinates as offsets from the top left of the camera
toWorldFrame(out, localPoint) Transform a local point to world frame. Parameters
new FixtureList(list) Allow to access a list of created fixture (coming from Body#addPhaserPolygon)which itself parse the input
Page 29 of 35