onContactMaterialAdded : Phaser.Signal This signal
getIndex(child) → {integer} Get the index position of the given child in this group, which should
moveUp(child) → {any} Moves the given child up one place in this group unless it's already at the
addToWorld() Adds this physics body to the world. Source code:
applyImpulse(impulse, worldX, worldY) Apply impulse to a point relative to the body.This could for example be a point on the Body
addPhaserPolygon(key, object) → {Array} Reads the shape data from a physics data file stored in
new GearConstraint(world, bodyA, bodyB, angle, ratio) Connects two bodies
mx : number The x property of this PointProxy get and set in meters. Source
sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below
new PointProxy(world, destination) A PointProxy is an internal class that allows for direct getter/setter style property access to Arrays
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