addParticle(offsetX, offsetY, rotation) → {p2.Particle}
world : Phaser.Physics.P2 Local
sprite : Phaser.Sprite Reference to the parent Sprite
new GearConstraint(world, bodyA, bodyB, angle, ratio) Connects two bodies
new PointProxy(world, destination) A PointProxy is an internal class that allows for direct getter/setter style property access to Arrays
removeFromHash(child) → {boolean} Removes a child of this Group from the hash array.This call
setAll(key, value, checkAlive, checkVisible, operation, force)
applyImpulse(impulse, worldX, worldY) Apply impulse to a point relative to the body.This could for example be a point on the Body
physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
endContactHandler(event) Handles a p2 end contact event. Parameters
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