kinematic : boolean Returns true if the Body is kinematic. Setting Body.kinematic to 'false' will make it static.
alignIn(container, position, offsetX, offsetY)
x : number The x property of this InversePointProxy get and set in pixels. Source
mx : number The x property of this PointProxy get and set in meters. Source
sprite : Phaser.Sprite Reference to the parent Sprite
angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its
applyImpulse(impulse, worldX, worldY) Apply impulse to a point relative to the body.This could for example be a point on the Body
forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See
addPhaserPolygon(key, object) → {Array} Reads the shape data from a physics data file stored in
x : number The x coordinate of the group container. You can adjust the group container itself by modifying its coordinates
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