forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See
name : string The user defined name given to this Material. Source code:
addToHash(child) → {boolean} Adds a child of this Group into the hash array.This call will
iterate(key, value, returnType, callback, callbackContext, args)
setZeroRotation() If this Body is dynamic then this will zero its angular velocity. Source
replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The
visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered.
angularDamping : number Damping is specified as a value between 0 and 1, which is the proportion of velocity lost per second. The
cursor : DisplayObject The current
world : Phaser.Physics.P2 Local
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