reverse(speed) Applies a force to the Body that causes it to 'thrust' backwards (in reverse), based on its current angle and the given
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
solveConstraints : boolean Enable/disable constraint solving in each step. Source
setMaterial(material, bodies) Sets the given Material against all Shapes owned by all the Bodies in the given array. Parameters
applyDamping : boolean Enable to automatically apply body damping each step. Source
onBeginContact : Phaser.Signal Dispatched when a first
cursor : DisplayObject The current
kinematic : boolean Returns true if the Body is kinematic. Setting Body.kinematic to 'false' will make it static.
alignIn(container, position, offsetX, offsetY)
angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its
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