Physics.P2.BodyDebug#forEachDead()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See

2025-01-10 15:47:30
Physics.P2.Material#name
  • References/Game Development/Phaser/P2 Physics/Physics.P2.Material

name : string The user defined name given to this Material. Source code:

2025-01-10 15:47:30
Physics.P2.BodyDebug#addToHash()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

addToHash(child) → {boolean} Adds a child of this Group into the hash array.This call will

2025-01-10 15:47:30
Physics.P2.BodyDebug#iterate()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

iterate(key, value, returnType, callback, callbackContext, args)

2025-01-10 15:47:30
Physics.P2.Body#setZeroRotation()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.Body

setZeroRotation() If this Body is dynamic then this will zero its angular velocity. Source

2025-01-10 15:47:30
Physics.P2.BodyDebug#replace()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The

2025-01-10 15:47:30
Physics.P2.BodyDebug#visible
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered.

2025-01-10 15:47:30
Physics.P2.Body#angularDamping
  • References/Game Development/Phaser/P2 Physics/Physics.P2.Body

angularDamping : number Damping is specified as a value between 0 and 1, which is the proportion of velocity lost per second. The

2025-01-10 15:47:30
Physics.P2.BodyDebug#cursor
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

cursor : DisplayObject The current

2025-01-10 15:47:30
Physics.P2.PrismaticConstraint#world
  • References/Game Development/Phaser/P2 Physics/Physics.P2.PrismaticConstraint

world : Phaser.Physics.P2 Local

2025-01-10 15:47:30