Physics.P2.Body#mass
  • References/Game Development/Phaser/P2 Physics/Physics.P2.Body

mass : number The mass of the body. Source code:

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Physics.P2#addSpring()
  • References/Game Development/Phaser/P2 Physics/Physics.P2

addSpring(spring) → {Phaser

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Physics.P2.BodyDebug#iterate()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

iterate(key, value, returnType, callback, callbackContext, args)

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Physics.P2.BodyDebug#height
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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Physics.P2#walls
  • References/Game Development/Phaser/P2 Physics/Physics.P2

walls : Object An object containing the 4 wall bodies that bound the physics world. Source

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Physics.P2#onBodyAdded
  • References/Game Development/Phaser/P2 Physics/Physics.P2

onBodyAdded : Phaser.Signal This signal is dispatched

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Physics.P2.Body#sleepSpeedLimit
  • References/Game Development/Phaser/P2 Physics/Physics.P2.Body

sleepSpeedLimit : number . Source code:

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Physics.P2.BodyDebug#addChild()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

addChild(child) → {DisplayObject}

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Physics.P2.BodyDebug#total
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

[readonly] total : integer Total number of existing children in the group.

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Physics.P2.BodyDebug#enableBody
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If

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