mass : number The mass of the body. Source code:
addSpring(spring) → {Phaser
iterate(key, value, returnType, callback, callbackContext, args)
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
walls : Object An object containing the 4 wall bodies that bound the physics world. Source
onBodyAdded : Phaser.Signal This signal is dispatched
sleepSpeedLimit : number . Source code:
addChild(child) → {DisplayObject}
[readonly] total : integer Total number of existing children in the group.
enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If
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