pxm(v) → {number} Convert pixel value to p2 physics scale (meters).By default Phaser uses
setMaterial(material, bodies) Sets the given Material against all Shapes owned by all the Bodies in the given array. Parameters
addRectangle(width, height, offsetX, offsetY, rotation)
ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy
reverse(speed) Applies a force to the Body that causes it to 'thrust' backwards (in reverse), based on its current angle and the given
enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If
walls : Object An object containing the 4 wall bodies that bound the physics world. Source
emitImpactEvent : boolean Set to true if you want to the world to emit the "impact" event. Turning this off could improve performance
addChild(child) → {DisplayObject}
getAll(property, value, startIndex, endIndex)
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