addSpring(spring) → {Phaser
addToHash(child) → {boolean} Adds a child of this Group into the hash array.This call will
mass : number The mass of the body. Source code:
alive : boolean The alive property is useful for Groups that are children of other Groups and need to be included/excluded in checks
createSpring(bodyA, bodyB, restLength, stiffness, damping, worldA
iterate(key, value, returnType, callback, callbackContext, args)
addChild(child) → {DisplayObject}
visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered.
inertia : number The inertia of the body around the Z axis.. Source code:
replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The
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