applyImpulseLocal(impulse, localX, localY) Apply impulse to a point local to the body. This could for example be a point on the
reset(x, y, resetDamping, resetMass) Resets the Body force, velocity (linear
moveAll(group, silent) → {Phaser
resetCursor(index) → {any} Sets the group cursor to the first child
add(child, silent, index) → {
rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself
velocity : Phaser.Physics.P2.In
removeBody(body) → {Phaser
applyForce(force, worldX, worldY) Apply force to a world point. This could for example be a point on the RigidBody surface. Applying
y : number The y property of this InversePointProxy get and set in pixels. Source
Page 19 of 35