<static> DYNAMIC : number Dynamic body. Dynamic bodies body can move and respond to
collidesWith :array Array of CollisionGroups that this Bodies shapes collide with. Source
angle : number The angle of the Body in degrees from its original orientation. Values from 0 to 180 represent clockwise rotation;
update() Internal P2 update loop. Source code:
createRotationalSpring(bodyA, bodyB, restAngle, stiffness, damping)
addAt(child, index, silent) → {
bringToTop(child) → {any} Brings the given child to the top of this group so it renders above all
static : boolean Returns true if the Body is static. Setting Body.static to 'false' will make it dynamic.
nothingCollisionGroup : Phaser.Physics
rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself
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