removeBody(body) → {Phaser
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
useElapsedTime : boolean If true the frameRate value will be ignored and instead p2 will step with the value of Game.Time.physicsElapsed
velocity : Phaser.Physics.P2.In
onChildInputOver : Phaser.Signal This Signal is dispatched
onChildInputOut : Phaser.Signal This Signal is dispatched
getByName(name) → {any} Searches the Group for the first instance of a child with the name
paused : boolean The paused state of the P2 World. Source code:
getSprings() → {array.<Phaser
forEach(callback, callbackContext, checkExists, args) Call a function on
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