getBody(object) → {p2.Body} Checks the given object to see if it has a p2.Body and if so returns
contactMaterial :p2.ContactMaterial The default Contact Material being used by the World.
new Spring(world, bodyA, bodyB, restLength, stiffness, damping, worldA
setZeroDamping() Sets the Body damping and angularDamping to zero. Source code:
moveRight(speed) If this Body is dynamic then this will move it to the right by setting its x velocity to the given speed.The
removeChild(child) → {DisplayObject}
force : Phaser.Physics.P2.Inver
forEachExists(callback, callbackContext, args) Call a function on each existing child in this group.
moveUp(speed) If this Body is dynamic then this will move it up by setting its y velocity to the given speed.The speed is represented
moveBackward(speed) Moves the Body backwards based on its current angle and the given speed.The speed is represented in pixels
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