onChildInputUp : Phaser.Signal This Signal is dispatched
createGearConstraint(bodyA, bodyB, angle, ratio) → {
mx : number The x property of this InversePointProxy get and set in meters. Source
thrustRight(speed) Applies a force to the Body that causes it to 'thrust' to the right, based on its current angle and the given speed
hitTest(worldPoint, bodies, precision, filterStatic)
setMaterial(material, shape) Adds the given Material to all Shapes that belong to this Body.If you
type : number The type of physics system this body belongs to. Source code:
onChildInputDown : Phaser.Signal This Signal is dispatched
sleepMode : number How to deactivate bodies during simulation. Possible modes are: World.NO_SLEEPING, World.BODY_SLEEPING and World
getFirstAlive(createIfNull, x, y, key,
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