sleepMode : number How to deactivate bodies during simulation. Possible modes are: World.NO_SLEEPING, World.BODY_SLEEPING and World
dirty : boolean Internally used by Sprite.x/y Source code:
getFirstExists(exists, createIfNull, x, y,
removeAll(destroy, silent, destroyTexture) Removes
getGroup(groupID) Accessor to get a group of fixtures by its group index. Parameters
createPrismaticConstraint(bodyA, bodyB, lockRotation, anchorA, anchorB,
bottom : number The bottom coordinate of this Group. It is derived by calling getBounds, calculating the Groups
hitTest(worldPoint, bodies, precision, filterStatic)
createBody(x, y, mass, addToWorld, options, points) → {
callbackContext : Object The context under which the callbacks are fired. Source
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