name : string A name for this group. Not used internally but useful for debugging.
bottom : number The bottom coordinate of this Group. It is derived by calling getBounds, calculating the Groups
moveDown(speed) If this Body is dynamic then this will move it down by setting its y velocity to the given speed.The speed is
customSort(sortHandler, context) Sort the children in the group according to custom sort function.
new RevoluteConstraint(world, bodyA, pivotA, bodyB, pivotB, maxForce, worldPivot)
getGroup(groupID) Accessor to get a group of fixtures by its group index. Parameters
game : Phaser.Game Local reference to game.
createPrismaticConstraint(bodyA, bodyB, lockRotation, anchorA, anchorB,
beginContactHandler(event) Handles a p2 begin contact event. Parameters
reverse() Reverses all children in this group. This operation applies only to immediate children and does not propagate to subgroups
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