setAllChildren(key, value, checkAlive, checkVisible, operation,
[readonly] total : number The total number of bodies in the world.
setMaterial(material, shape) Adds the given Material to all Shapes that belong to this Body.If you
everythingCollisionGroup : Phaser.Physics
onContactMaterialRemoved : Phaser.Signal This signal
new RevoluteConstraint(world, bodyA, pivotA, bodyB, pivotB, maxForce, worldPivot)
centerX : number The center x coordinate of this Group. It is derived by calling getBounds, calculating the
createBodyCallback(object, callback, callbackContext) Sets a callback to be fired any time a shape in this Body impacts with a shape
reverse() Reverses all children in this group. This operation applies only to immediate children and does not propagate to subgroups
new Spring(world, bodyA, bodyB, restLength, stiffness, damping, worldA
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