new InversePointProxy(world, destination) A InversePointProxy is an internal class that allows for direct getter/setter style property
getFirstExists(exists, createIfNull, x, y,
mpxi(v) → {number} Convert p2 physics value (meters) to pixel scale and inverses it.By default
my : number The x property of this PointProxy get and set in meters. Source
ppu : number Pixels per Length Unit. Source code:
setAllChildren(key, value, checkAlive, checkVisible, operation,
game : Phaser.Game Local reference to game.
new Body(game, sprite, x, y, mass)
filter(predicate, checkExists) → {Phaser
dirty : boolean Internally used by Sprite.x/y Source code:
Page 10 of 35