getBody(object) → {p2.Body} Checks the given object to see if it has a p2.Body and if so returns
contactMaterial :p2.ContactMaterial The default Contact Material being used by the World.
onBeginContact : Phaser.Signal This Signal is dispatched
my : number The x property of this PointProxy get and set in meters. Source
onChildInputUp : Phaser.Signal This Signal is dispatched
world : Phaser.Physics.P2 Local
data :p2.LinearSpring The actual p2 spring object. Source code:
clearShapes() Removes all Shapes from this Body. Source code:
ppu : number Pixels per Length Unit. Source code:
shapeChanged() Updates the debug draw if any body shapes change. Source code:
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