[readonly] id : number The Body ID. Each Body that has been added to the World has a unique
type : number The type of physics system this body belongs to. Source code:
[readonly] cursorIndex : integer The current index of the Group cursor. Advance it with Group
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
getGroup(groupID) Accessor to get a group of fixtures by its group index. Parameters
y : number The y coordinate of the group container. You can adjust the group container itself by modifying its coordinates
centerX : number The center x coordinate of this Group. It is derived by calling getBounds, calculating the
moveDown(speed) If this Body is dynamic then this will move it down by setting its y velocity to the given speed.The speed is
onContactMaterialRemoved : Phaser.Signal This signal
customSort(sortHandler, context) Sort the children in the group according to custom sort function.
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