onContactMaterialRemoved : Phaser.Signal This signal
removeSpring(spring) → {Phaser
setZeroVelocity() If this Body is dynamic then this will zero its velocity on both axis. Source
collides(group, callback, callbackContext, shape)
clearShapes() Removes all Shapes from this Body. Source code:
new Spring(world, bodyA, bodyB, restLength, stiffness, damping, worldA
applySpringForces : boolean Enable to automatically apply spring forces each step. Source
addMultiple(children, silent) → {Array.<
callbackContext : Object The context under which the callbacks are fired. Source
removeAll(destroy, silent, destroyTexture) Removes
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