preUpdate() Called at the start of the core update loop. Purges flagged bodies from the world.
game : Phaser.Game Local reference to game.
addMultiple(children, silent) → {Array.<
getFirstAlive(createIfNull, x, y, key,
createRevoluteConstraint(bodyA, pivotA, bodyB, pivotB, maxForce, worldPivot)
getBottom() → {any} Returns the child at the bottom of this group. The bottom child the child
name : string A name for this group. Not used internally but useful for debugging.
new Material(name) A P2 Material. \o/ ~ "Because I'm a Material girl" Parameters
collides(group, callback, callbackContext, shape)
moveDown(speed) If this Body is dynamic then this will move it down by setting its y velocity to the given speed.The speed is
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