world : Phaser.Physics.P2 Local
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
getFirstAlive(createIfNull, x, y, key,
my : number The x property of this PointProxy get and set in meters. Source
hitTest(worldPoint, bodies, precision, filterStatic)
createGearConstraint(bodyA, bodyB, angle, ratio) → {
new Body(game, sprite, x, y, mass)
filter(predicate, checkExists) → {Phaser
init() Source code:
game : Phaser.Game Local reference to game.
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