exists : boolean If exists is true the group is updated, otherwise it is skipped.
removeBodyNextStep(body) This will add a P2 Physics body into the removal list for the next step. Parameters
setCircle(radius, offsetX, offsetY, rotation)
convertCollisionObjects(map, layer, addToWorld) → {array}
world : Phaser.Physics.P2 Local
moveForward(speed) Moves the Body forwards based on its current angle and the given speed.The speed is represented in pixels per
onSpringRemoved : Phaser.Signal This signal is dispatched
clearCollision(clearGroup, clearMask, shape)
[readonly] time : boolean The World time. Source
debug : boolean Enable or disable debug drawing of this body Source code:
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