onEndContact : Phaser.Signal Dispatched when contact
left : number The left coordinate of this Group. It is derived by calling getBounds, calculating the Groups
onSpringRemoved : Phaser.Signal This signal is dispatched
setMask(bit, fixtureKey) Parameters Name Type Description
world : Phaser.Physics.P2 Local
getClosestTo(object, callback, callbackContext) → {any}
convertTilemap(map, layer, addToWorld, optimize)
moveLeft(speed) If this Body is dynamic then this will move it to the left by setting its x velocity to the given speed.The speed
game : Phaser.Game Local reference to game.
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