getContactMaterial(materialA, materialB) → {
destroy(destroyChildren, soft) Destroys this group. Removes all children
physicsBodyType : integer If enableBody
alignTo(parent, position, offsetX, offsetY) → {
callAll(method, context, args) Calls a function, specified by name, on all on children. The function
new BodyDebug(game, body, settings) Draws a P2 Body to a Graphics instance for visual debugging.Needless to say, for every body
setMaterial(material, fixtureKey) Parameters Name Type Description
createLockConstraint(bodyA, bodyB, offset, angle, maxForce)
[readonly] total : number The total number of bodies in the world.
everythingCollisionGroup : Phaser.Physics
Page 7 of 35