left : number The left coordinate of this Group. It is derived by calling getBounds, calculating the Groups
getVelocityAtPoint(result, relativePoint) → {Array} Gets the velocity of a point in the body.
onConstraintAdded : Phaser.Signal This signal is dispatched
convertCollisionObjects(map, layer, addToWorld) → {array}
getFirstDead(createIfNull, x, y, key,
collisionGroups :array An array containing the collision groups that have been defined in the World.
remove(child, destroy, silent) → {boolean}
applySpringForces : boolean Enable to automatically apply spring forces each step. Source
createRevoluteConstraint(bodyA, pivotA, bodyB, pivotB, maxForce, worldPivot)
bottom : number The bottom coordinate of this Group. It is derived by calling getBounds, calculating the Groups
Page 7 of 35