remove(child, destroy, silent) → {boolean}
getFixtureByKey(key) Accessor to get either a single fixture by its key. Parameters
moveLeft(speed) If this Body is dynamic then this will move it to the left by setting its x velocity to the given speed.The speed
setSensor(value, fixtureKey) Parameters Name Type Description
divideAll(property, amount, checkAlive, checkVisible) Divides the given property by the amount on all children in this group. Group
getBodies() → {array.<Phaser
world : Phaser.Physics.P2 Local
body : Phaser.Physics.P2.Body
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
createLockConstraint(bodyA, bodyB, offset, angle, maxForce)
Page 7 of 35