createLockConstraint(bodyA, bodyB, offset, angle, maxForce) → {Phaser.Physics.P2.LockConstraint}
Locks the relative position between two bodies.
Parameters
Name | Type | Argument | Default | Description |
---|---|---|---|---|
bodyA | Phaser.Sprite | Phaser.Physics.P2.Body | p2.Body | First connected body. | ||
bodyB | Phaser.Sprite | Phaser.Physics.P2.Body | p2.Body | Second connected body. | ||
offset | Array | <optional> | The offset of bodyB in bodyA's frame. The value is an array with 2 elements matching x and y, i.e: [32, 32]. | |
angle | number | <optional> | 0 | The angle of bodyB in bodyA's frame. |
maxForce | number | <optional> | The maximum force that should be applied to constrain the bodies. |
Returns
The constraint
- Source code: physics/p2/World.js (Line 1062)
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