createGearConstraint(bodyA, bodyB, angle, ratio) → {Phaser.Physics.P2.GearConstraint}
Creates a constraint that tries to keep the distance between two bodies constant.
Parameters
Name | Type | Argument | Default | Description |
---|---|---|---|---|
bodyA | Phaser.Sprite | Phaser.Physics.P2.Body | p2.Body | First connected body. | ||
bodyB | Phaser.Sprite | Phaser.Physics.P2.Body | p2.Body | Second connected body. | ||
angle | number | <optional> | 0 | The relative angle |
ratio | number | <optional> | 1 | The gear ratio. |
Returns
The constraint
- Source code: physics/p2/World.js (Line 1007)
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