createBody(x, y, mass, addToWorld, options, points) → {Phaser.Physics.P2.Body}
Creates a new Body and adds it to the World.
Parameters
Name | Type | Argument | Default | Description | ||||||||||||||||||||
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x | number | The x coordinate of Body. | ||||||||||||||||||||||
y | number | The y coordinate of Body. | ||||||||||||||||||||||
mass | number | The mass of the Body. A mass of 0 means a 'static' Body is created. | ||||||||||||||||||||||
addToWorld | boolean | <optional> | false | Automatically add this Body to the world? (usually false as it won't have any shapes on construction). | ||||||||||||||||||||
options | object |
An object containing the build options: Properties
| ||||||||||||||||||||||
points | Array.<number> | number | An array of 2d vectors that form the convex or concave polygon. |
Returns
The body
- Source code: physics/p2/World.js (Line 1542)
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