my : number The y property of this InversePointProxy get and set in meters. Source
paused : boolean The paused state of the P2 World. Source code:
<static> KINEMATIC : number Kinematic body. Kinematic bodies only moves according to
setProperty(child, key, value, operation, force) → {boolean}
moveAll(group, silent) → {Phaser
countDead() → {integer} Get the number of dead children in this group. Returns
applyImpulseLocal(impulse, localX, localY) Apply impulse to a point local to the body. This could for example be a point on the
thrustLeft(speed) Applies a force to the Body that causes it to 'thrust' to the left, based on its current angle and the given speed
force : Phaser.Physics.P2.Inver
getSprings() → {array.<Phaser
Page 17 of 35