useElapsedTime : boolean
If true the frameRate value will be ignored and instead p2 will step with the value of Game.Time.physicsElapsed, which is a delta time value.
- Source code: physics/p2/World.js (Line 66)
useElapsedTime : boolean
If true the frameRate value will be ignored and instead p2 will step with the value of Game.Time.physicsElapsed, which is a delta time value.
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