loadPolygon(key, object) → {boolean} Reads the shape data from a physics data file stored in the
rotation : number The angle of the Body in radians.If you wish to work in degrees instead of radians use the Body.angle property
boundsCollisionGroup : Phaser.Physics
world : Phaser.Physics.P2 Local
offset : Phaser.Point The offset of the Physics Body
canvas : Phaser.Graphics The canvas to render
moveDown(child) → {any} Moves the given child down one place in this group unless it's already at
<static> DYNAMIC : number Dynamic body. Dynamic bodies body can move and respond to
update() Internal P2 update loop. Source code:
updateSpriteTransform() Core update. Source code:
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