restitution : number Default coefficient of restitution between colliding bodies. This value is used if no matching ContactMaterial
add(child, silent, index) → {
removeBody(body) → {Phaser
angularVelocity : number The angular velocity of the body. Source code:
reset() Called by Phaser.Physics when a State swap occurs.Starts the begin and end Contact listeners again.
moveDown(child) → {any} Moves the given child down one place in this group unless it's already at
canvas : Phaser.Graphics The canvas to render
velocity : Phaser.Physics.P2.In
mpx(v) → {number} Convert p2 physics value (meters) to pixel scale.By default Phaser uses
getFurthestFrom(object, callback, callbackContext) → {any}
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