nothingCollisionGroup : Phaser.Physics
setImpactEvents(state) Impact event handling is disabled by default. Enable it before any impact events will be dispatched.In
addAt(child, index, silent) → {
onChildInputOut : Phaser.Signal This Signal is dispatched
x : number The x coordinate of this Body. Source code:
thrustLeft(speed) Applies a force to the Body that causes it to 'thrust' to the left, based on its current angle and the given speed
rotation : number The angle of the Body in radians.If you wish to work in degrees instead of radians use the Body.angle property
static : boolean Returns true if the Body is static. Setting Body.static to 'false' will make it dynamic.
canvas : Phaser.Graphics The canvas to render
getSprings() → {array.<Phaser
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