addAt(child, index, silent) → {
destroy() Clears all bodies from the simulation and unlinks World from Game. Should only be called on game shutdown. Call clear
removeContactMaterial(material) → {
restitution : number Default coefficient of restitution between colliding bodies. This value is used if no matching ContactMaterial
align(width, height, cellWidth, cellHeight, position, offset) → {boolean}
add(child, silent, index) → {
y : number The y property of this InversePointProxy get and set in pixels. Source
onDestroy : Phaser.Signal This signal is dispatched
moveAll(group, silent) → {Phaser
game : Phaser.Game Local reference to game.
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