moveUp(speed) If this Body is dynamic then this will move it up by setting its y velocity to the given speed.The speed is represented
getByName(name) → {any} Searches the Group for the first instance of a child with the name
removeContactMaterial(material) → {
setPostBroadphaseCallback(callback, context) Sets a callback to be fired after the Broadphase has collected collision pairs in the world
forEachExists(callback, callbackContext, args) Call a function on each existing child in this group.
updateSpriteTransform() Core update. Source code:
setProperty(child, key, value, operation, force) → {boolean}
onDestroy : Phaser.Signal This signal is dispatched
x : number The x property of this PointProxy get and set in pixels. Source
destroy() Clears all bodies from the simulation and unlinks World from Game. Should only be called on game shutdown. Call clear
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