Physics.P2.Body#applyImpulseLocal()

applyImpulseLocal(impulse, localX, localY)

Apply impulse to a point local to the body.

This could for example be a point on the Body surface. An impulse is a force added to a body during a short
period of time (impulse = force * time). Impulses will be added to Body.velocity and Body.angularVelocity.

Parameters
Name Type Description
impulse Float32Array | Array

The impulse vector to add, oriented in local space.

localX number

A local point on the body.

localY number

A local point on the body.

Source code: physics/p2/Body.js (Line 544)
doc_phaser
2025-01-10 15:47:30
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