applyImpulseLocal(impulse, localX, localY)
Apply impulse to a point local to the body.
This could for example be a point on the Body surface. An impulse is a force added to a body during a short
period of time (impulse = force * time). Impulses will be added to Body.velocity and Body.angularVelocity.
Parameters
| Name | Type | Description | 
|---|---|---|
impulse |  Float32Array | Array | The impulse vector to add, oriented in local space.  |  
localX |  number | A local point on the body.  |  
localY |  number | A local point on the body.  |  
- Source code: physics/p2/Body.js (Line 544)
 
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