w10schools
Login Register
  • Home
  • Tutorials
    • HTML, CSS
      • HTML, HTML5
      • CSS, CSS3
    • XML
    • JavaScript, AJAX
    • PHP
    • Ruby on Rails
      • Ruby
      • Rails
    • ASP.NET
      • ASP
      • C# .NET
    • Java
      • JSP
    • Databases
      • MySQL
      • MSSQL Server
      • Oracle
    • Web Server
      • Windows
      • Linux
      • Apache
      • IIS
    • Design
      • Dreamweaver
      • Flash
      • Photoshop
      • Fireworks
      • CorelDRAW
      • Illustrator
  • References
    • HTML
      • Bootstrap
    • CSS
      • CSS Selectors
      • Sass
    • JavaScript
    • Mobile Apps
      • Cordova
    • Ruby on Rails
      • Ruby
      • Rails
    • PHP
      • Function
      • Language
      • CodeIgniter
      • Phalcon
      • PHPUnit
      • Symfony
      • Drupal
      • Yii
      • Laravel
    • Perl
      • Perl
    • Python
      • Python
      • Django
      • NumPy
      • Pandas
      • scikit-image
      • scikit-learn
      • Statsmodels
      • Matplotlib
    • Lua
      • Lua
    • C, C++
      • C
      • C++
    • Server
      • Docker
      • Apache HTTP Server
      • Nginx
    • Database
      • PostgreSQL
    • Big Data
      • TensorFlow
    • Game Development
      • Phaser
      • LÖVE
  • Articles
    • News
    • General
      • Website Promotion
      • Online Advertising
      • Make Money Online
    • Editorials
    • Interviews
    • Web Roundups
  • Resources
    • Design
      • Fonts
      • Graphics
      • Vectors
      • Templates
      • UI (User Interface)
      • Brushes
      • Patterns, Backgrounds
      • Textures
    • Web Development
      • HTML, CSS
      • XML
      • JavaScript, AJAX
      • Ruby on Rails
      • PHP
      • Java
      • .NET
      • Python
      • Perl
      • Flash
    • Mobile Application Development
      • Mobile Development Tools
      • Swift
    • Online Services
      • Online Storage
      • Web Hosting
  • Tools
    • Generators
Edit
In Place Editing Advanced Editing
  • References
  • Game Development
  • Phaser
  • P2 Physics
  • Physics.P2

Physics.P2#removeBody()

removeBody(body) → {Phaser.Physics.P2.Body}

Removes a body from the world. This will silently fail if the body wasn't part of the world to begin with.

Parameters
Name Type Description
body Phaser.Physics.P2.Body

The Body to remove from the World.

Returns
Phaser.Physics.P2.Body -

The Body that was removed.

Source code: physics/p2/World.js (Line 911)
Links:
  • http://phaser.io/docs/2.6.2/Phaser.Physics.P2.html#removeBody
doc_phaser
doc_phaser
2025-01-10 15:47:30
Comments
Leave a Comment

Please login to continue.

Popular Articles
Physics.P2#P2 new P2(game, config) This is your main access to the P2 Physics World.From here you can create materials, listen for events and add bodies into the
Physics#p2 p2 : Phaser.Physics.P2 The P2.JS Physics system. Source code: physics/Physics.js (Line 43)
Physics.P2#applySpringForces applySpringForces : boolean Enable to automatically apply spring forces each step. Source code: physics/p2/World.js (Line 1899)
Physics.P2#createRevoluteConstraint() createRevoluteConstraint(bodyA, pivotA, bodyB, pivotB, maxForce, worldPivot) → {Phaser.Physics.P2.RevoluteConstraint} Connects two bodies at given
Physics.P2#hitTest() hitTest(worldPoint, bodies, precision, filterStatic) → {Array} Test if a world point overlaps bodies. You will get an array of actual P2 bodies bac


Return to View
  • Facebook
  • Tweet
  • Digg it
  • Stumbleupon
  • Delicious
  • Plus Share

Designed by : w10schools

service@w10schools.com

Our Partners: aeeble – Providing content publishing and search solutions