game : Phaser.Game Local reference to game.
createSpring(bodyA, bodyB, restLength, stiffness, damping, worldA
createParticle(x, y, mass, addToWorld, options, points) Creates a new Particle and adds it to the World
mass : number The mass of the body. Source code:
setCategory(bit, fixtureKey) Parameters Name Type Description
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
sleepSpeedLimit : number . Source code:
[readonly] total : integer Total number of existing children in the group.
setAll(key, value, checkAlive, checkVisible, operation, force)
physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
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