Physics.P2.Body#angularDamping
  • References/Game Development/Phaser/P2 Physics/Physics.P2.Body

angularDamping : number Damping is specified as a value between 0 and 1, which is the proportion of velocity lost per second. The

2025-01-10 15:47:30
Physics.P2.Body#setZeroRotation()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.Body

setZeroRotation() If this Body is dynamic then this will zero its angular velocity. Source

2025-01-10 15:47:30
Physics.P2.BodyDebug#removeChildren()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

2025-01-10 15:47:30
Physics.P2.Body#y
  • References/Game Development/Phaser/P2 Physics/Physics.P2.Body

y : number The y coordinate of this Body. Source code:

2025-01-10 15:47:30
Physics.P2.BodyDebug#getLocalBounds()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer

2025-01-10 15:47:30
Physics.P2.Body#angularForce
  • References/Game Development/Phaser/P2 Physics/Physics.P2.Body

angularForce : number The angular force acting on the body. Source code:

2025-01-10 15:47:30
Physics.P2.BodyDebug#getChildIndex()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

2025-01-10 15:47:30
Physics.P2.BodyDebug#getAll()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

getAll(property, value, startIndex, endIndex)

2025-01-10 15:47:30
Physics.P2.BodyDebug#pendingDestroy
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

pendingDestroy : boolean A Group is that has pendingDestroy set to true is flagged to have its destroy

2025-01-10 15:47:30
Physics.P2#emitImpactEvent
  • References/Game Development/Phaser/P2 Physics/Physics.P2

emitImpactEvent : boolean Set to true if you want to the world to emit the "impact" event. Turning this off could improve performance

2025-01-10 15:47:30