addShape(shape, offsetX, offsetY, rotation) → {p2
sprite : Phaser.Sprite Reference to the parent Sprite
world : Phaser.Physics.P2 Local
endContactHandler(event) Handles a p2 end contact event. Parameters
resetChild(child, x, y, key, frame)
checkProperty(child, key, value, force) → {boolean} Checks a property
removeFromHash(child) → {boolean} Removes a child of this Group from the hash array.This call
new PrismaticConstraint(world, bodyA, bodyB, lockRotation, anchorA, anchorB,
addCapsule(length, radius, offsetX, offsetY, rotation)
alive : boolean The alive property is useful for Groups that are children of other Groups and need to be included/excluded in checks
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