addPhaserPolygon(key, object) → {Array} Reads the shape data from a physics data file stored in
setBounds(x, y, width, height, left, right, top, bottom
addToWorld() Adds this physics body to the world. Source code:
checkProperty(child, key, value, force) → {boolean} Checks a property
ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy
clearTilemapLayerBodies(map, layer) Clears all physics bodies from the given TilemapLayer that were created
createMaterial(name, body) → {
gravity : Phaser.Point A locally applied gravity force
addCapsule(length, radius, offsetX, offsetY, rotation)
createParticle(x, y, mass, addToWorld, options, points) Creates a new Particle and adds it to the World
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