physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
angularForce : number The angular force acting on the body. Source code:
createParticle(x, y, mass, addToWorld, options, points) Creates a new Particle and adds it to the World
gravity : Phaser.Point A locally applied gravity force
new CollisionGroup(bitmask) Collision Group Parameters Name
removeFromHash(child) → {boolean} Removes a child of this Group from the hash array.This call
new PrismaticConstraint(world, bodyA, bodyB, lockRotation, anchorA, anchorB,
addShape(shape, offsetX, offsetY, rotation) → {p2
setCollisionGroup(group, shape) Sets the given CollisionGroup to be the collision group for all shapes
removeFromWorld() Removes this physics body from the world. Source code:
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