height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
addSpring(spring) → {Phaser
addParticle(offsetX, offsetY, rotation) → {p2.Particle}
clear() Clears all bodies from the simulation, resets callbacks and resets the collision bitmask. The P2 world is also cleared:
kinematic : boolean Returns true if the Body is kinematic. Setting Body.kinematic to 'false' will make it static.
x : number The x property of this InversePointProxy get and set in pixels. Source
gravity : Phaser.Point A locally applied gravity force
setBounds(x, y, width, height, left, right, top, bottom
onContactMaterialAdded : Phaser.Signal This signal
getIndex(child) → {integer} Get the index position of the given child in this group, which should
Page 25 of 35