clear()
Clears all bodies from the simulation, resets callbacks and resets the collision bitmask.
The P2 world is also cleared:
- Removes all solver equations
- Removes all constraints
- Removes all bodies
- Removes all springs
- Removes all contact materials
This is called automatically when you switch state.
- Source code: physics/p2/World.js (Line 800)
Please login to continue.