applyDamping(dt) Apply damping, see http://code.google.com/p/bullet/issues/detail?id=74 for details. Parameters
set(child, key, value, checkAlive, checkVisible, operation,
adjustCenterOfMass() Moves the shape offsets so their center of mass becomes the body center of mass.
gravity : Phaser.Physics.P2.Inv
countLiving() → {integer} Get the number of living children in this group. Returns
hash :array The hash array is an array belonging to this Group into which you can add any of its children via Group.addToHash and
addChildAt(child, index) → {DisplayObject}
game : Phaser.Game Local reference to game.
[readonly] z : integer The z-depth value of this object within its parent container/Group
friction : number Friction between colliding bodies. This value is used if no matching ContactMaterial is found for a Material
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