Physics.P2.Body#setCollisionGroup()

setCollisionGroup(group, shape)

Sets the given CollisionGroup to be the collision group for all shapes in this Body, unless a shape is specified.
This also resets the collisionMask.

Parameters
Name Type Argument Description
group Phaser.Physics.CollisionGroup

The Collision Group that this Bodies shapes will use.

shape p2.Shape <optional>

An optional Shape. If not provided the collision group will be added to all Shapes in this Body.

Source code: physics/p2/Body.js (Line 295)
doc_phaser
2025-01-10 15:47:30
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