enableBody(object, debug) Creates a P2 Physics body on the given game object.A game object can only have 1 physics body active
alpha : number The alpha value of the group container. Inherited From
create(x, y, key, frame, exists, index)
draw() Draws the P2 shapes to the Graphics object. Source code:
resume() Resumes a paused P2 World. Source code:
boundsCollidesWith :array An array of the bodies the world bounds collides with. Source
checkAll(key, value, checkAlive, checkVisible, force)
top : number The top coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions
removeBetween(startIndex, endIndex, destroy, silent)
removeConstraint(constraint) → {Phaser.Physics.P2.Constraint} Removes a Constraint from the world
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