removeFromWorld() Removes this physics body from the world. Source code:
next() → {any} Advances the group cursor to the next (higher) object in the group. If the
destroy() Destroys this Body and all references it holds to other objects. Source
game : Phaser.Game Local reference to game.
onConstraintRemoved : Phaser.Signal This signal is
<static> STATIC : number Static body. Static bodies do not move, and they do not respond
debugBody : Phaser.Physics.P2.BodyDebug
right : number The right coordinate of this Group. It is derived by calling getBounds, calculating the Groups
enableBody(object, debug) Creates a P2 Physics body on the given game object.A game object can only have 1 physics body active
new ContactMaterial(materialA, materialB, options) Defines a physics material Parameters
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