sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
currentFrame : Phaser.Frame The currently displayed
removeChildAt(index) → {DisplayObject}
sprite(x, y, key, frame) → {Phaser
grab(clear, alpha, blendMode) → {
forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
loadRender() loadRender is called during the Loader process. This only happens if you've set one or more assets to load in the preload
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
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