new QuadTree(x, y, width, height, maxObjects, maxLevels, level)
refresh : boolean Boolean flag controlling canvas refresh. Source code:
sortTopBottom(a, b) → {integer} A Sort function for sorting two bodies based on a TOP to BOTTOM
maxVelocity : Phaser.Point The maximum velocity in
allowRotation : boolean Allow this Body to be rotated? (via angularVelocity, etc) Default
useHandCursor : boolean On a desktop browser you can set the 'hand' cursor to appear when moving over the Sprite.
rope(x, y, key, frame, points,
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
getFrameCount(key, cache) → {number} Get the total number of frames
removeBodyNextStep(body) This will add a P2 Physics body into the removal list for the next step. Parameters
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