centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
numberArray(start, end) → {Array.<number>} Create an array representing the inclusive range
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
[readonly] z : number The z depth of this Game Object within its parent Group.No two
new Animation() The Animation Component provides a play method, which is a proxy to the AnimationManager.play
setTouchLock() Sets the Input Manager touch callback to be SoundManager.unlock.Required for iOS audio device unlocking. Mostly
<static> rotate(a, x, y, angle, asDegrees, distance)
remove(child, destroy, silent) → {boolean}
addText(key, url, data) Add a new text data. Parameters Name
angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its
Page 93 of 100