FlexLayer#cursor
  • References/Game Development/Phaser/Game Scaling/FlexLayer

cursor : DisplayObject The current

2025-01-10 15:47:30
Creature#height
  • References/Game Development/Phaser/Game Objects/Creature

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

2025-01-10 15:47:30
Math#radToDeg()
  • References/Game Development/Phaser/Math/Math

radToDeg(radians) → {number} Convert radians to degrees. Parameters

2025-01-10 15:47:30
World#sort()
  • References/Game Development/Phaser/Core/World

sort(key, order) Sort the children in the group according to a particular

2025-01-10 15:47:30
Physics.P2#onEndContact
  • References/Game Development/Phaser/P2 Physics/Physics.P2

onEndContact : Phaser.Signal This Signal is dispatched

2025-01-10 15:47:30
SignalBinding#detach()
  • References/Game Development/Phaser/Signals/SignalBinding

detach() → {function | null} Detach binding from signal.alias to: @see mySignal.remove(myBinding

2025-01-10 15:47:30
Group#xy()
  • References/Game Development/Phaser/Game Objects/Group

xy(index, x, y) Positions the child found at the given index within this group to the given x and y coordinates. Parameters

2025-01-10 15:47:30
FlexGrid#createFixedLayer()
  • References/Game Development/Phaser/Game Scaling/FlexGrid

createFixedLayer(children) → {

2025-01-10 15:47:30
SpriteBatch#addMultiple()
  • References/Game Development/Phaser/Display/SpriteBatch

addMultiple(children, silent) → {Array.<

2025-01-10 15:47:30
Device#iPhone4
  • References/Game Development/Phaser/System/Device

iPhone4 : boolean Is running on iPhone4? Source code:

2025-01-10 15:47:30