play(name, frameRate, loop, killOnComplete) → {
arc(cx, cy, radius, startAngle, endAngle, anticlockwise, segments) → {
getTileLeft(layer, x, y) Gets the tile to the left of the tile coordinates given.Mostly used as an internal function by calculateFaces
rotate(angle, asDegrees) → {Phaser.Line}
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
bulletWorldWrapPadding : integer If bulletWorldWrap is true then you can provide an optional padding value with this
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
key : string | Phaser.RenderTexture |
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
destroy(destroyBase) Destroys this texture Parameters Name
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