new AudioSprite(game, key) Audio Sprites are a combination of audio files and a JSON configuration.The JSON follows the format
autoplayKey : string If a sound is set to auto play, this holds the marker key of it.
autoplay : boolean Is a sound set to autoplay or not? Source code:
forceSetTimeOut : boolean Tell Phaser to use setTimeOut even if raf is available. Source
[readonly] height : number [read-only] The height of the base texture set when the image has
[readonly] width : number [read-only] The width of the base texture set when the image has
game : Phaser.Game Local reference to game.
gainNode : Object The gain node in a Web Audio system. Source code:
inputInfo(x, y, color) Render debug information about the Input object. Parameters
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
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