AudioSprite#AudioSprite
  • References/Game Development/Phaser/Sound/AudioSprite

new AudioSprite(game, key) Audio Sprites are a combination of audio files and a JSON configuration.The JSON follows the format

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AudioSprite#autoplayKey
  • References/Game Development/Phaser/Sound/AudioSprite

autoplayKey : string If a sound is set to auto play, this holds the marker key of it.

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AudioSprite#autoplay
  • References/Game Development/Phaser/Sound/AudioSprite

autoplay : boolean Is a sound set to autoplay or not? Source code:

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RequestAnimationFrame#forceSetTimeOut
  • References/Game Development/Phaser/System/RequestAnimationFrame

forceSetTimeOut : boolean Tell Phaser to use setTimeOut even if raf is available. Source

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BaseTexture#height
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

[readonly] height : number [read-only] The height of the base texture set when the image has

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BaseTexture#width
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

[readonly] width : number [read-only] The width of the base texture set when the image has

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SoundManager#game
  • References/Game Development/Phaser/Sound/SoundManager

game : Phaser.Game Local reference to game.

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Sound#gainNode
  • References/Game Development/Phaser/Sound/Sound

gainNode : Object The gain node in a Web Audio system. Source code:

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Utils.Debug#inputInfo()
  • References/Game Development/Phaser/Utils/Utils.Debug

inputInfo(x, y, color) Render debug information about the Input object. Parameters

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Text#swapChildren()
  • References/Game Development/Phaser/Text/Text

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters

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