pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
<static> equals(a, b) → {boolean} Determines whether
onHold : Phaser.Signal A Signal that is dispatched
event : Object The DOM event that caused the change in button state. Source
copyFrom(matrix) → {Phaser.Matrix}
blendSourceAtop() → {Phaser.BitmapData}
[readonly] pollLocked : boolean True if the Input is currently poll rate locked.
[static] BACK_BUTTON : number Source code:
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
<static> setBackgroundColor(canvas, color) → {HTMLCanvasElement}
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