Math#average()
  • References/Game Development/Phaser/Math/Math

average() → {number} Averages all values passed to the function and returns the result.

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Cache.DEFAULT
  • References/Game Development/Phaser/Loader/Cache

[static] DEFAULT : PIXI.Texture

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Easing.Elastic#In()
  • References/Game Development/Phaser/Tweens/Easing.Elastic

In(k) → {number} Elastic ease-in. Parameters

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CanvasRenderer#autoResize
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

autoResize : boolean Whether the render view should be resized automatically Source

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Graphics#y
  • References/Game Development/Phaser/Graphics/Graphics

y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.

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TileSprite#game
  • References/Game Development/Phaser/Display/TileSprite

game : Phaser.Game A reference to the currently running Game

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World#removeChildren()
  • References/Game Development/Phaser/Core/World

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

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Text#strokeThickness
  • References/Game Development/Phaser/Text/Text

strokeThickness : number A number that represents the thickness of the stroke. Default is 0 (no stroke)

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Easing.Quadratic#Out()
  • References/Game Development/Phaser/Tweens/Easing.Quadratic

Out(k) → {number} Ease-out. Parameters

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Input#Input
  • References/Game Development/Phaser/Input/Input

new Input(game) Phaser.Input is the Input Manager for all types of Input across Phaser, including mouse, keyboard, touch and MSPointer

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