height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
getFirstDead(createIfNull, x, y, key,
updateTweenData(property, value, index) → {
addBitmapFont(key, url, data, atlasData, atlasType, xSpacing, ySpacing)
addImage(key, url, data) → {object} Adds an Image file into the Cache. The file must have already
getFrameByIndex(key, index, cache) → {Phaser
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
getText(key) → {object} Gets a Text object from the cache. The object is looked-up based
new Texture(baseTexture, frame, crop, trim) A texture stores the information
Page 85 of 100