key : string | Phaser.RenderTexture |
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
destroy(destroyBase) Destroys this texture Parameters Name
new QuadTree(x, y, width, height, maxObjects, maxLevels, level)
refresh : boolean Boolean flag controlling canvas refresh. Source code:
sortTopBottom(a, b) → {integer} A Sort function for sorting two bodies based on a TOP to BOTTOM
maxVelocity : Phaser.Point The maximum velocity in
allowRotation : boolean Allow this Body to be rotated? (via angularVelocity, etc) Default
useHandCursor : boolean On a desktop browser you can set the 'hand' cursor to appear when moving over the Sprite.
rope(x, y, key, frame, points,
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