maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
worldBounce : Phaser.Point The elasticity of the Body
new LoaderParser() Phaser.LoaderParser parses data objects from Phaser.Loader that need more preparation before they can be inserted
filterManager : PIXI.WebGLFilterManager
blendScreen() → {Phaser.BitmapData}
onDown : Phaser.Signal This Signal is dispatched every
toString() → {string} Returns string
ejecta : boolean Is the game running under Ejecta? Source code:
height : number The height (resolution uniform) Source code:
connectToMaster : boolean Used in conjunction with Sound.externalNode this allows you to stop a Sound node being connected to the
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