[static] RETURN_ALL : integer A returnType value, as specified in
[readonly] worldY : number The world Y coordinate of the most recently active pointer.
render(context, xOffset, yOffset, color, filled) Render this circle for debugging purposes. Parameters
active : boolean Is the Signal active? Only active signals will broadcast dispatched events. Setting this property during
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
<constant> blendModes Various blend modes supported by Pixi. IMPORTANT: The WebGL renderer only supports the NORMAL
lineStyle(lineWidth, color, alpha) → {PIXI.Graphics}
onPause : Phaser.Signal The onPause event is dispatched
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
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