retrieve(source) → {array} Return all objects that could collide with the given Sprite or Rectangle
quadraticCurveTo(cpX, cpY, toX, toY) → {PIXI.Graphics}
<static> HSLtoRGB(h, s, l, out) → {object}
new Loader(game) The Loader handles loading all external content such as Images, Sounds, Texture Atlases and data files. The
suggestedFps : number The suggested frame rate for your game, based on an averaged real frame rate.This value is only populated
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
worldBounce : Phaser.Point The elasticity of the Body
new LoaderParser() Phaser.LoaderParser parses data objects from Phaser.Loader that need more preparation before they can be inserted
filterManager : PIXI.WebGLFilterManager
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