alignTo(parent, position, offsetX, offsetY) → {Object}
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
start(index) → {Phaser.Tween}
[readonly] repeatTotal : number The total number of times this Tween will repeat.
bulletRotateToVelocity : boolean Bullets can optionally adjust their rotation in-flight to match their velocity.This can
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
rightButton : Phaser.DeviceButton If this
game : Phaser.Game A reference to the currently running Game
createMultiple(quantity, key, frame, exists) → {array}
getOverlapY(body1, body2, overlapOnly) → {float} Calculates the vertical overlap between two Bodies
Page 77 of 100