getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
removeChildAt(index) → {DisplayObject}
new InWorld() The InWorld component checks if a Game Object is within the Game World Bounds.An object is considered as being "in
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
add(item) → {any} Adds a new element to the end of the list.If the item already exists in
[static] TEXT_SET3 : string Text Set 3 = ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789
quadraticCurveTo(cpX, cpY, toX, toY) → {PIXI.Graphics}
<static> parseDimension(size, dimension) → {number} Get
LITTLE_ENDIAN : boolean Same value as littleEndian. Source code:
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