TileSprite#tileScaleOffset
  • References/Game Development/Phaser/Display/TileSprite

tileScaleOffset :Point A point that represents the scale of the texture object

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SinglePad#disconnect()
  • References/Game Development/Phaser/Gamepads/SinglePad

disconnect() Gamepad disconnect function, should be called by Phaser.Gamepad. Source

2025-01-10 15:47:30
Image#swapChildren()
  • References/Game Development/Phaser/Display/Image

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters

2025-01-10 15:47:30
Text#swapChildren()
  • References/Game Development/Phaser/Text/Text

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters

2025-01-10 15:47:30
DeviceButton#event
  • References/Game Development/Phaser/Input/DeviceButton

event : Object The DOM event that caused the change in button state. Source

2025-01-10 15:47:30
Keyboard#stop()
  • References/Game Development/Phaser/Input/Keyboard

stop() Stops the Keyboard event listeners from running (keydown, keyup and keypress). They are removed from the window.

2025-01-10 15:47:30
FrameData#getFrame()
  • References/Game Development/Phaser/Animation/FrameData

getFrame(index) → {Phaser.Frame}

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Cache#autoResolveURL
  • References/Game Development/Phaser/Loader/Cache

autoResolveURL : boolean Automatically resolve resource URLs to absolute paths for use with the Cache.getURL method.

2025-01-10 15:47:30
SinglePad#onFloatCallback
  • References/Game Development/Phaser/Gamepads/SinglePad

onFloatCallback : Function This callback is invoked every time a button is changed to a value where value > 0 and value <

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Graphics#lineStyle()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

lineStyle(lineWidth, color, alpha) → {PIXI.Graphics}

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