createCollisionGroup(object) Creates a new Collision Group and optionally applies it to the given object
image(key, url, overwrite) → {
[readonly] randomY : number Gets a random integer which is lesser than or equal to the current
getFixtures(keys) Accessor to get either a list of specified fixtures by key or the whole fixture list Parameters
onVolumeChange : Phaser.Signal This signal is dispatched
align(width, height, cellWidth, cellHeight, position, offset) → {boolean}
epiphany : boolean Set to true if running in Epiphany. Source code:
getRandom(startIndex, length) → {any} Returns
getTop() → {any} Return the child at the top of this group. The top child is the child displayed
[static] TEXT_SET10 : string Text Set 10 = ABCDEFGHIJKLMNOPQRSTUVWXYZ
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