Component.Core#game
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

game : Phaser.Game A reference to the currently running Game

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TweenData#easingFunction
  • References/Game Development/Phaser/Tweens/TweenData

easingFunction : Function The easing function used for the Tween. Default

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Device#LITTLE_ENDIAN
  • References/Game Development/Phaser/System/Device

LITTLE_ENDIAN : boolean Same value as littleEndian. Source code:

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Device#mobileSafari
  • References/Game Development/Phaser/System/Device

mobileSafari : boolean Set to true if running in Mobile Safari. Source code:

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ScaleManager.RESIZE
  • References/Game Development/Phaser/Game Scaling/ScaleManager

[static] RESIZE : integer A scale mode that causes the Game size to change - see

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Physics.BOX2D
  • References/Game Development/Phaser/Physics/Physics

[static] BOX2D : number Source code:

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Physics.P2.BodyDebug#removeChildAt()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

removeChildAt(index) → {DisplayObject}

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Physics.P2#createCollisionGroup()
  • References/Game Development/Phaser/P2 Physics/Physics.P2

createCollisionGroup(object) Creates a new Collision Group and optionally applies it to the given object

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Loader#image()
  • References/Game Development/Phaser/Loader/Loader

image(key, url, overwrite) → {

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World#randomY
  • References/Game Development/Phaser/Core/World

[readonly] randomY : number Gets a random integer which is lesser than or equal to the current

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