timeout : integer The amount of ms allowed to elapsed before the Video.onTimeout signal is dispatched while waiting for webcam
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
safariVersion : number If running in Safari this will contain the major version number.
alignTo(parent, position, offsetX, offsetY) → {Object}
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
start(index) → {Phaser.Tween}
[readonly] repeatTotal : number The total number of times this Tween will repeat.
bulletRotateToVelocity : boolean Bullets can optionally adjust their rotation in-flight to match their velocity.This can
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
rightButton : Phaser.DeviceButton If this
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